Amazing prototype by Ryan C. Gordon (@icculus) with the introduction of UT99 running natively in a browser via emscripten.
GamersGate has deals going on all the entire Unreal series, so now may be a good time to grab yourself a copy of any of the titles you may be missing. These are Steam redeemable codes only so consideration of such is worth noting before purchase. Still a cheap way to get your hands on…
Running UT99 natively in Linux has always been a dark art, more so of late with the increasing popularity of 64bit distributions. The only agreed solutions for running a GL renderer seemed to be Running an Nvidia card which is fine providing you already had an Nvidia card or where in the market for one.…
Over the years we’ve been building the gaming@Tombstones UT99 Map Archive and a while back we uploaded our entire gaming@Tombstones UT99 Map Archive to rushbase. The collection contains over 14,000 maps weighing in at a meager 28 gigabytes of slaughtery goodness covering almost all game types. An example of the gaming@Tombstones UT99 Map Archive content…
Today we have added the MonsterHunt 2 mod to the UT99 server. Available in Standard and AccuGib (ZeroPing) game modes. MonsterHunt 2 brings with it a number of new features over the old MonsterHunt including, regenerating health, hud improvements, enemy hitpoint display and more. Jump on the server and get in the fight.
The last match was played on our server
A new DX10 renderer has been released for UT99
Sites migrated but main UT99 gaming server was offline for a bit.
The IP2Country database has been updated, so country flags should display correctly now.
Chris Dohnal has released an update to the UTGLR project. There is a chance such a new renderer may not be whitelisted against some anticheat measures yet. Be aware, Be patient.