rps_screenshot

The Making of Facing Worlds

Rock Paper Shotgun has an interesting article covering the making of Facing Worlds a long time fan favourite map originally created for UT99. Designed by Innox (Cedric Florentino) some 20 years ago tt has been ported and cloned to almost every FPS imaginable, including the (never to be released?) UT4, and is rarely dropped from…

Unreal Tournament Patch 469 Updates

Still subject to change, but the latest release notes can be found hosted at utgl As a snapshot in time, see below. General Information Official Unreal Tournament Web Sites General Troubleshooting, Hints, Tips & Information Unreal Tournament Home Page Epic Games Home Page Unreal Technology Page Independent Unreal Tournament News Sites Planet Unreal Beyond Unreal…

MonsterHunt gameplay

MH, UTJMH, KMH…?

The Different Flavours Of MonsterHunt From what I can gather, there are several versions of the MH mutator around: Stock MonsterHunt. Affectionately known as “MonsterHunt 1”. The last version was 504, so it may by listed as “MonsterHunt504” in some places. MonsterHunt2. MH2Gold or MH2Package.  This was developed in the light of limited features in…

UT99 Sound/UTGLR/FGLRX on Ubuntu Wily

Running UT99 natively in Linux has always been a dark art, more so of late with the increasing popularity of 64bit distributions. The only agreed solutions for running a GL renderer seemed to be Running an Nvidia card which is fine providing you already had an Nvidia card or where in the market for one.…

MonsterHunt. Some maps suck more than others.

For the initiated, MonsterHunt is – as the name suggests – about hunting down monsters. It shares many characteristics with the original Unreal game, in which the player is moving from stage to stage, solving puzzles (which generally amount to “how do I get through this level? Where’s the switch/lever/tile that opens the gate/raises the…