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The Making of Facing Worlds

Rock Paper Shotgun has an interesting article covering the making of Facing Worlds a long time fan favourite map originally created for UT99. Designed by Innox (Cedric Florentino) some 20 years ago tt has been ported and cloned to almost every FPS imaginable, including the (never to be released?) UT4, and is rarely dropped from…

Unreal Tournament Patch 469 Updates

Still subject to change, but the latest release notes can be found hosted at utgl As a snapshot in time, see below. General Information Official Unreal Tournament Web Sites General Troubleshooting, Hints, Tips & Information Unreal Tournament Home Page Epic Games Home Page Unreal Technology Page Independent Unreal Tournament News Sites Planet Unreal Beyond Unreal…

Somebody Set Up Us The Invasion

I like Invasion as a gametype, in which you and your team are deposited on some arbitrary DeathMap to fend off wave after wave of unreal-style monsters intending to gut you. There’s a brief respite between waves to let you catch your breath and glug a well-needed slug from the nerve-calming beercan until the next…

unreal-gold

Unreal Series is back on sale

The Unreal Series is back on sale at gog.com, the whole series can be had for (probably) less than your morning coffee these days.So now would be a good time to grab it and join in on one of the daily games. Looks like we missed the 20th anniversary of the first Unreal game and…

MonsterHunt gameplay

MH, UTJMH, KMH…?

The Different Flavours Of MonsterHunt From what I can gather, there are several versions of the MH mutator around: Stock MonsterHunt. Affectionately known as “MonsterHunt 1”. The last version was 504, so it may by listed as “MonsterHunt504” in some places. MonsterHunt2. MH2Gold or MH2Package.  This was developed in the light of limited features in…